Sounds Addition
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1eb0a47634
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ButtonSoundClick : MonoBehaviour
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{
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public AudioSource audioSource;
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public Button[] allButtons;
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private void Start()
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{
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Starter();
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}
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void Starter()
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{
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allButtons = FindObjectsOfType<Button>(true);
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for (int i = 0; i < allButtons.Length; i++)
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{
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allButtons[i].onClick.AddListener(() =>
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{
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PlayClickSound();
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});
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}
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}
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void PlayClickSound()
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{
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audioSource.Play();
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}
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}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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m_Curve:
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m_Curve:
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m_RotationOrder: 4
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spreadCustomCurve:
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m_Curve:
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