@ -3,6 +3,7 @@ using System.Collections;
using D2D.Core;
using D2D.Utilities;
using DG.Tweening;
using Lofelt.NiceVibrations;
using UnityEngine;
using static D2D.Utilities.CommonGameplayFacade;
@ -169,6 +170,7 @@ namespace D2D.Gameplay
if(!_isPlayer)
{
_enemySpawn.EnemyDeathAudio.Play();
HapticPatterns.PlayPreset(HapticPatterns.PresetType.MediumImpact);
}
if (_isGrayFadeout)
@ -1,5 +1,6 @@
using D2D;
@ -70,6 +71,8 @@ public class PistolMember : SquadMember
ShootSound.pitch = val;
ShootSound.Play();
HapticPatterns.PlayPreset(HapticPatterns.PresetType.LightImpact);