Spotlight on All Characters, Navmesh Update,Floor according to level number, Missing floor in front of screen while playing game

main
Ali Sharoz 1 month ago
parent 5ea0996e14
commit ee48bc4833

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FloorEnabler : MonoBehaviour
{
public SurfaceGenerator surfaceGenerator;
public List<GameObject> surfacePrefabs;
public List<GameObject> FloorObjs;
// Start is called before the first frame update
void Awake()
{
Starter();
}
void Starter()
{
int index=DataManager.Instance.CURRENTLEVELINDEX%surfacePrefabs.Count;
surfaceGenerator.surfacePrefab = surfacePrefabs[index];
FloorObjs[index].SetActive(true);
// for (int i = 0; i < surfacePrefabs.Count; i++)
// {
// if (i == DataManager.Instance.CURRENTLEVELINDEX)
// {
// }
// else
// {
// FloorObjs[i].SetActive(false);
// }
// }
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Security.Policy;
using UnityEngine;
public class FloorSetter : MonoBehaviour
{
public List<Transform> transforms;
public GameObject prefab;
public GameObject CubePrefab;
public List<Vector3> positions;
public void OnValidate()
{
Instantiator();
}
[ContextMenu("PositionTaker")]
public void PositionTaker()
{
for (int i = 0; i < transforms.Count; i++)
{
positions.Add(transforms[i].localPosition);
}
}
[ContextMenu("Instantiator")]
public void Instantiator()
{
// for (int i = 0; i < positions.Count; i++)
// {
// Transform temp=Instantiate(CubePrefab,this.transform).transform;
// //Transform temp = Instantiate(new GameObject(), this.transform).transform;
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// //Instantiate(prefab, temp);
// }
for (int i = 0; i < positions.Count; i++)
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//Transform temp=Instantiate(CubePrefab,this.transform).transform;
Transform temp = Instantiate(new GameObject(), this.transform).transform;
temp.name = "Floor Position";
temp.localPosition = positions[i];
Instantiate(prefab, temp);
}
}
}

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