Update Health.cs

main
Ali Sharoz 2 months ago
parent b11b550b05
commit ed884de015

@ -169,12 +169,12 @@ namespace D2D.Gameplay
Died?.Invoke(); Died?.Invoke();
if (!_isPlayer) if (!_isPlayer)
{ {
float pitch = UnityEngine.Random.Range(0.8f, 1.2f); //float pitch = UnityEngine.Random.Range(0.8f, 1.2f);
if (_enemySpawn.EnemyDeathAudio != null) //if (_enemySpawn.EnemyDeathAudio != null)
{ //{
_enemySpawn.EnemyDeathAudio.pitch = pitch; // _enemySpawn.EnemyDeathAudio.pitch = pitch;
_enemySpawn.EnemyDeathAudio.Play(); // _enemySpawn.EnemyDeathAudio.Play();
} //}
HapticPatterns.PlayPreset(HapticPatterns.PresetType.MediumImpact); HapticPatterns.PlayPreset(HapticPatterns.PresetType.MediumImpact);
} }
if (_isGrayFadeout) if (_isGrayFadeout)

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