Light intensity lessened

dev-ali
Ali Sharoz 3 weeks ago
parent d32fa978e2
commit e0a89d2edb

File diff suppressed because one or more lines are too long

@ -410,6 +410,10 @@ MonoBehaviour:
memberColor: {r: 0.18823531, g: 0.7019608, b: 0.87843144, a: 1} memberColor: {r: 0.18823531, g: 0.7019608, b: 0.87843144, a: 1}
bulletColor: {r: 0, g: 0, b: 0, a: 1} bulletColor: {r: 0, g: 0, b: 0, a: 1}
IsEvolving: 0 IsEvolving: 0
targetRotation: {x: 0, y: 0, z: 0}
targetRotationNormalized: {x: 0, y: 0, z: 0}
joystick: {fileID: 0}
angle: 0
projectileForce: 10 projectileForce: 10
--- !u!195 &873183754724297475 --- !u!195 &873183754724297475
NavMeshAgent: NavMeshAgent:
@ -1850,7 +1854,7 @@ Light:
m_Type: 0 m_Type: 0
m_Shape: 0 m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 4 m_Intensity: 3
m_Range: 10 m_Range: 10
m_SpotAngle: 100 m_SpotAngle: 100
m_InnerSpotAngle: 1 m_InnerSpotAngle: 1
@ -1887,7 +1891,7 @@ Light:
m_RenderMode: 0 m_RenderMode: 0
m_CullingMask: m_CullingMask:
serializedVersion: 2 serializedVersion: 2
m_Bits: 10304 m_Bits: 272448
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_Lightmapping: 4 m_Lightmapping: 4
m_LightShadowCasterMode: 0 m_LightShadowCasterMode: 0

@ -557,7 +557,7 @@ Light:
m_Type: 0 m_Type: 0
m_Shape: 0 m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 4 m_Intensity: 3
m_Range: 10 m_Range: 10
m_SpotAngle: 100 m_SpotAngle: 100
m_InnerSpotAngle: 1 m_InnerSpotAngle: 1
@ -594,7 +594,7 @@ Light:
m_RenderMode: 0 m_RenderMode: 0
m_CullingMask: m_CullingMask:
serializedVersion: 2 serializedVersion: 2
m_Bits: 10304 m_Bits: 272448
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_Lightmapping: 4 m_Lightmapping: 4
m_LightShadowCasterMode: 0 m_LightShadowCasterMode: 0
@ -1948,6 +1948,10 @@ MonoBehaviour:
memberColor: {r: 0.18823531, g: 0.7019608, b: 0.87843144, a: 1} memberColor: {r: 0.18823531, g: 0.7019608, b: 0.87843144, a: 1}
bulletColor: {r: 1, g: 0.33942905, b: 0.25098038, a: 1} bulletColor: {r: 1, g: 0.33942905, b: 0.25098038, a: 1}
IsEvolving: 0 IsEvolving: 0
targetRotation: {x: 0, y: 0, z: 0}
targetRotationNormalized: {x: 0, y: 0, z: 0}
joystick: {fileID: 0}
angle: 0
projectileForce: 10 projectileForce: 10
--- !u!195 &750539828899075702 --- !u!195 &750539828899075702
NavMeshAgent: NavMeshAgent:

@ -127,6 +127,10 @@ MonoBehaviour:
memberColor: {r: 0.18823531, g: 0.7019608, b: 0.87843144, a: 1} memberColor: {r: 0.18823531, g: 0.7019608, b: 0.87843144, a: 1}
bulletColor: {r: 0.1882353, g: 0.7019608, b: 0.8784314, a: 1} bulletColor: {r: 0.1882353, g: 0.7019608, b: 0.8784314, a: 1}
IsEvolving: 0 IsEvolving: 0
targetRotation: {x: 0, y: 0, z: 0}
targetRotationNormalized: {x: 0, y: 0, z: 0}
joystick: {fileID: 0}
angle: 0
projectileForce: 10 projectileForce: 10
--- !u!195 &873183754724297475 --- !u!195 &873183754724297475
NavMeshAgent: NavMeshAgent:
@ -458,7 +462,7 @@ Light:
m_Type: 0 m_Type: 0
m_Shape: 0 m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 4 m_Intensity: 3
m_Range: 10 m_Range: 10
m_SpotAngle: 100 m_SpotAngle: 100
m_InnerSpotAngle: 1 m_InnerSpotAngle: 1
@ -495,7 +499,7 @@ Light:
m_RenderMode: 0 m_RenderMode: 0
m_CullingMask: m_CullingMask:
serializedVersion: 2 serializedVersion: 2
m_Bits: 10304 m_Bits: 272448
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_Lightmapping: 4 m_Lightmapping: 4
m_LightShadowCasterMode: 0 m_LightShadowCasterMode: 0

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