UI according to resolution fixes
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|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
public class Coiner : MonoBehaviour
|
||||
{
|
||||
public delegate void EventHandler();
|
||||
public static event EventHandler Increaser;
|
||||
public TextMeshProUGUI coinText;
|
||||
private void Start()
|
||||
{
|
||||
IncreaseCoin();
|
||||
//EventManager.CoinIncreaser += IncreaseCoin;
|
||||
}
|
||||
void OnEnable()
|
||||
{
|
||||
IncreaseCoin();
|
||||
EventManager.CoinIncreaser += IncreaseCoin;
|
||||
Debug.Log("OnEnabler Caller");
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
IncreaseCoin();
|
||||
EventManager.CoinIncreaser -= IncreaseCoin;
|
||||
}
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
Debug.Log("OnApplicationQuit");
|
||||
EventManager.CoinIncreaser -= IncreaseCoin;
|
||||
}
|
||||
void IncreaseCoin()
|
||||
{
|
||||
coinText.text = PlayerPrefs.GetInt("Money").ToString();
|
||||
}
|
||||
}
|
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@ -0,0 +1,15 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EventManager : MonoBehaviour
|
||||
{
|
||||
public delegate void DoIt();
|
||||
public static event DoIt CoinIncreaser;
|
||||
[ContextMenu("CoinIncreaserCaller")]
|
||||
public void CoinIncreaserCaller()
|
||||
{
|
||||
PlayerPrefs.SetInt("Money", PlayerPrefs.GetInt("Money") + 10);
|
||||
CoinIncreaser();
|
||||
}
|
||||
}
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@ -0,0 +1 @@
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