Fireball rotated

Player Animation changed
Tahir-branch
TG9six 2 weeks ago
parent f0bb727cab
commit b4016f0980

@ -87,7 +87,6 @@ namespace D2D.Gameplay
// if (l >= 6) // if (l >= 6)
// result *= 1.1f; // result *= 1.1f;
return result.Round(); return result.Round();
} }

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value: Pistol01_standardShader value: Pistol01_standardShader
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class fireballrotate : MonoBehaviour
{
[SerializeField]
private Transform Target;
[SerializeField]
private Vector3 anglevector;
public float rotationSpeed;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void FixedUpdate()
{
//transform.RotateAround(Target.position, Vector3.up, rotationSpeed * Time.deltaTime);
transform.RotateAround(Target.position, anglevector, rotationSpeed * Time.deltaTime);
}
}

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