Merge branch 'dev-ali'

main
Hazim Bin Ijaz 3 weeks ago
commit a91fd46bda

@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Coiner : MonoBehaviour
{
public delegate void EventHandler();
public static event EventHandler Increaser;
public TextMeshProUGUI coinText;
private void Start()
{
IncreaseCoin();
//EventManager.CoinIncreaser += IncreaseCoin;
}
void OnEnable()
{
IncreaseCoin();
EventManager.CoinIncreaser += IncreaseCoin;
Debug.Log("OnEnabler Caller");
}
private void OnDisable()
{
IncreaseCoin();
EventManager.CoinIncreaser -= IncreaseCoin;
}
private void OnApplicationQuit()
{
Debug.Log("OnApplicationQuit");
EventManager.CoinIncreaser -= IncreaseCoin;
}
void IncreaseCoin()
{
coinText.text = PlayerPrefs.GetInt("Money").ToString();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventManager : MonoBehaviour
{
public delegate void DoIt();
public static event DoIt CoinIncreaser;
[ContextMenu("CoinIncreaserCaller")]
public void CoinIncreaserCaller()
{
PlayerPrefs.SetInt("Money", PlayerPrefs.GetInt("Money") + 10);
CoinIncreaser();
}
}

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@ -10,6 +10,7 @@ public class CharacterSelectionUI : MonoBehaviour
[SerializeField] private List<GameObject> characters; // List of characters to display [SerializeField] private List<GameObject> characters; // List of characters to display
[SerializeField] private List<GameObject> charactersName; // List of characters to display [SerializeField] private List<GameObject> charactersName; // List of characters to display
[SerializeField] private List<GameObject> charactersSelected; // List of characters to display [SerializeField] private List<GameObject> charactersSelected; // List of characters to display
[SerializeField] private Button leftButton; // Button to scroll left [SerializeField] private Button leftButton; // Button to scroll left
[SerializeField] private Button rightButton; // Button to scroll right [SerializeField] private Button rightButton; // Button to scroll right
[SerializeField] private Button nextButton; // Button to confirm and save the selection [SerializeField] private Button nextButton; // Button to confirm and save the selection
@ -66,6 +67,7 @@ public class CharacterSelectionUI : MonoBehaviour
{ {
characters[i].SetActive(i == currentIndex); characters[i].SetActive(i == currentIndex);
charactersName[i].SetActive(i == currentIndex); charactersName[i].SetActive(i == currentIndex);
charactersSelected[i].SetActive(i == currentIndex);
} }
} }
} }

@ -73,7 +73,6 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
PipePrefGetter(); PipePrefGetter();
} }
public bool IsProductPurchased(string productId) public bool IsProductPurchased(string productId)
{ {
Product product = m_StoreController.products.WithID(productId); Product product = m_StoreController.products.WithID(productId);
@ -242,28 +241,28 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
} }
} }
} }
else if (currentPurchaseType == PurchaseType.Pipes) //else if (currentPurchaseType == PurchaseType.Pipes)
{ //{
for (int h = 0; h < pItem.Count; h++) // for (int h = 0; h < pItem.Count; h++)
{ // {
Debug.Log("product.definition.id : " + product.definition.id); // Debug.Log("product.definition.id : " + product.definition.id);
Debug.Log("pItem[h].Id : " + pItem[h].Id); // Debug.Log("pItem[h].Id : " + pItem[h].Id);
if (product.definition.id == pItem[h].Id)//consumable item is pressed // if (product.definition.id == pItem[h].Id)//consumable item is pressed
{ // {
//string receipt = product.receipt; // //string receipt = product.receipt;
//data = JsonUtility.FromJson<Data>(receipt); // //data = JsonUtility.FromJson<Data>(receipt);
//payload = JsonUtility.FromJson<Payload>(data.Payload); // //payload = JsonUtility.FromJson<Payload>(data.Payload);
//payloadData = JsonUtility.FromJson<PayloadData>(payload.json); // //payloadData = JsonUtility.FromJson<PayloadData>(payload.json);
//int quantity = payloadData.quantity; // //int quantity = payloadData.quantity;
//for (int i = 0; i < quantity; i++) // //for (int i = 0; i < quantity; i++)
//{ // //{
//AddPipes(h); // //AddPipes(h);
//} // //}
} // }
} // }
} //}
//else if (product.definition.id == ncItem.Id)//non consumable //else if (product.definition.id == ncItem.Id)//non consumable
//{ //{
@ -386,16 +385,15 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
#region extra #region extra
[Header("Consumable")] [Header("Consumable")]
public Text coinTxt; public TextMeshProUGUI coinTxt;
void AddCoins(int index) void AddCoins(int index)
{ {
int toAdd = coinsRewards[index]; int toAdd = coinsRewards[index];
int coins = PlayerPrefs.GetInt("Coin"); int coins = PlayerPrefs.GetInt("Money");
Debug.Log(toAdd + " Coins purchased"); Debug.Log(toAdd + " Coins purchased");
coins += toAdd; coins += toAdd;
PlayerPrefs.SetInt("Coin", coins); PlayerPrefs.SetInt("Coin", coins);
StartCoroutine(startCoinShakeEffect(coins - toAdd, coins, .5f)); StartCoroutine(startCoinShakeEffect(coins - toAdd, coins, .5f));
} }
//public void EquipUnEquipPipe(int buttonIndex) //public void EquipUnEquipPipe(int buttonIndex)
//{ //{

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icon: {fileID: 21300000, guid: db3fcc2361642fb49855b42b18a2077e, type: 3} icon: {fileID: 21300000, guid: 4eb8969330b65a247b014ac8a8f18880, type: 3}
upgradeText: XP INCREASE upgradeText: XP INCREASE

@ -12,5 +12,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fbef354311f71064baac013f842e43e0, type: 3} m_Script: {fileID: 11500000, guid: fbef354311f71064baac013f842e43e0, type: 3}
m_Name: Increase Speed Skill m_Name: Increase Speed Skill
m_EditorClassIdentifier: m_EditorClassIdentifier:
icon: {fileID: 21300000, guid: 805a1c85400ae084db670a292d9f977d, type: 3} icon: {fileID: 21300000, guid: 8f268b49a13fcd64d8bd15a9c5d70c87, type: 3}
upgradeText: Speed Increase upgradeText: Speed Increase

@ -12,5 +12,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 109ed20a116c7b540a935055f8b7d526, type: 3} m_Script: {fileID: 11500000, guid: 109ed20a116c7b540a935055f8b7d526, type: 3}
m_Name: Laser Skill m_Name: Laser Skill
m_EditorClassIdentifier: m_EditorClassIdentifier:
icon: {fileID: 21300000, guid: bb70feab11b0ecb4fa1594ee8dbe2e54, type: 3} icon: {fileID: 21300000, guid: d72002be99f0f9f488729edeb1ef0dba, type: 3}
upgradeText: Lasers upgradeText: Lasers

@ -12,5 +12,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c9ed50124c611b44c9f96314939fcc99, type: 3} m_Script: {fileID: 11500000, guid: c9ed50124c611b44c9f96314939fcc99, type: 3}
m_Name: Radial Weapon Skill m_Name: Radial Weapon Skill
m_EditorClassIdentifier: m_EditorClassIdentifier:
icon: {fileID: 21300000, guid: 29ed84c8a652d2b4ca5d9b5c15df1c12, type: 3} icon: {fileID: 21300000, guid: 12ca280f68f4ea44499a9c50b4e7dbd4, type: 3}
upgradeText: Radial Shield upgradeText: Radial Shield

@ -12,5 +12,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8e83f0d6c7668fd4994e2ca7f992e1fb, type: 3} m_Script: {fileID: 11500000, guid: 8e83f0d6c7668fd4994e2ca7f992e1fb, type: 3}
m_Name: Spread Shot Skill m_Name: Spread Shot Skill
m_EditorClassIdentifier: m_EditorClassIdentifier:
icon: {fileID: 21300000, guid: 5abfed945b25d2a44be821709dcb70e6, type: 3} icon: {fileID: 21300000, guid: b293c994798fcd148827e6285b55cf7e, type: 3}
upgradeText: Spread Shot upgradeText: Spread Shot

@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a6eefca3282643f47b968e87c2d404c9, type: 3} m_Script: {fileID: 11500000, guid: a6eefca3282643f47b968e87c2d404c9, type: 3}
m_Name: Attack Power Upgrade m_Name: Attack Power Upgrade
m_EditorClassIdentifier: m_EditorClassIdentifier:
icon: {fileID: 21300000, guid: ff53ca1c4ae527a4cabf0ee024dcd868, type: 3} icon: {fileID: 21300000, guid: 004a9ab501a101f4b8eb378d9f50216e, type: 3}
upgradeText: Power upgradeText: Power
statsUpgradesType: 2 statsUpgradesType: 2
increasePercent: 35 increasePercent: 35

@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a6eefca3282643f47b968e87c2d404c9, type: 3} m_Script: {fileID: 11500000, guid: a6eefca3282643f47b968e87c2d404c9, type: 3}
m_Name: Attack Rate Upgrade m_Name: Attack Rate Upgrade
m_EditorClassIdentifier: m_EditorClassIdentifier:
icon: {fileID: 616049456, guid: a7a08bd8988f4be4498ee0bbdef80622, type: 3} icon: {fileID: 21300000, guid: b293c994798fcd148827e6285b55cf7e, type: 3}
upgradeText: Attack Rate upgradeText: Attack Rate
statsUpgradesType: 1 statsUpgradesType: 1
increasePercent: 10 increasePercent: 10

@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a6eefca3282643f47b968e87c2d404c9, type: 3} m_Script: {fileID: 11500000, guid: a6eefca3282643f47b968e87c2d404c9, type: 3}
m_Name: Heal m_Name: Heal
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upgradeText: Heal upgradeText: Heal
statsUpgradesType: 3 statsUpgradesType: 3
increasePercent: 50 increasePercent: 50

@ -31,7 +31,7 @@ TagManager:
- PreXP - PreXP
- Shield - Shield
- Neutral - Neutral
- - CharacterSelectionLight
- -
- -
- -

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