Bullet colors according to characters

dev-ali
Ali Sharoz 2 weeks ago
parent 0f15fcd3bb
commit a6f22867c8

@ -27,6 +27,8 @@ namespace D2D.Gameplay
[TabGroup("Common")] public List<GameObject> levels;
[TabGroup("Common")] public Material[] groundMaterials;
[TabGroup("Common")] public PoolType pistolProjectile;
[TabGroup("Common")] public List<PoolType> pistolProjectiles;
[TabGroup("Common")] public PoolType laserProjectile;
[TabGroup("Common")] public float xpModifierIncrease;

@ -20,6 +20,7 @@ namespace D2D
[SerializeField] private PoolType _poolType;
public PoolType Type => _poolType;
public List<PoolType> poolTypes;
private Queue<PoolMember> _instances = new Queue<PoolMember>();
@ -32,7 +33,6 @@ namespace D2D
{
Init();
}*/
public void Init(PoolType t = null)
{
/*if (_isInited)
@ -45,6 +45,7 @@ namespace D2D
_poolType = t;
FillPoolWithEmpties();
//ParticleSetter();
}
private void FillPoolWithEmpties()
@ -57,6 +58,7 @@ namespace D2D
private void SpawnPoolMember()
{
//var newEffect = Instantiate(poolTypes[PlayerPrefs.GetInt(Constants.PlayerSelectionKey, 0)].prefab, transform.position, Quaternion.identity, transform);
var newEffect = Instantiate(_poolType.prefab, transform.position, Quaternion.identity, transform);
newEffect.gameObject.Off();
_instances.Enqueue(newEffect);

@ -17,7 +17,7 @@ namespace D2D
{
[SerializeField] private List<Pool> _manualSetupPools;
private List<PoolType> _poolTypes = new List<PoolType>();
[SerializeField] private List<PoolType> _poolTypes = new List<PoolType>();
private Dictionary<PoolType, Pool> _pools =
new Dictionary<PoolType, Pool>();
@ -65,6 +65,7 @@ namespace D2D
{
if (!_pools.ContainsKey(t))
{
Debug.Log("_poolTypes");
_poolTypes.Add(t);
CreatePool(t);

@ -0,0 +1,104 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Orange
m_Shader: {fileID: 4800000, guid: 7c34a1326c46c354593443d0fc6e0b38, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- OUTLINES
- TCP2_RIM
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Ramp:
m_Texture: {fileID: 2800000, guid: abc83c21d57d4a74cabe12065fa1a8b2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Offset1: 0
- _Offset2: 0
- _Outline: 1.57
- _Parallax: 0.02
- _RampSmooth: 1
- _RampThreshold: 0.62
- _RimMax: 1
- _RimMin: 0.2
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TexLod: 5
- _UVSec: 0
- _ZSmooth: -0.5
- _ZWrite: 1
- __dummy__: 0
m_Colors:
- _Color: {r: 1, g: 0.58057725, b: 0.25, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor: {r: 0.49019608, g: 0.03983662, b: 0, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 0.6}
- _RimDir: {r: 0, g: 0, b: 1, a: 0}
- _SColor: {r: 0.2835436, g: 0.02883584, b: 0.5660378, a: 1}
m_BuildTextureStacks: []

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2da7bc35f893d6749bfe2c5b4b148132
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,104 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Red
m_Shader: {fileID: 4800000, guid: 7c34a1326c46c354593443d0fc6e0b38, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- OUTLINES
- TCP2_RIM
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Ramp:
m_Texture: {fileID: 2800000, guid: abc83c21d57d4a74cabe12065fa1a8b2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Offset1: 0
- _Offset2: 0
- _Outline: 1.57
- _Parallax: 0.02
- _RampSmooth: 1
- _RampThreshold: 0.62
- _RimMax: 1
- _RimMin: 0.2
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TexLod: 5
- _UVSec: 0
- _ZSmooth: -0.5
- _ZWrite: 1
- __dummy__: 0
m_Colors:
- _Color: {r: 1, g: 0.35298142, b: 0.28773582, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor: {r: 0.49019608, g: 0.03983662, b: 0, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 0.6}
- _RimDir: {r: 0, g: 0, b: 1, a: 0}
- _SColor: {r: 0.2835436, g: 0.02883584, b: 0.5660378, a: 1}
m_BuildTextureStacks: []

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 60a595bfa8aec9b4bb3fbd87cbb4e1fe
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,104 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Yellow
m_Shader: {fileID: 4800000, guid: 7c34a1326c46c354593443d0fc6e0b38, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- OUTLINES
- TCP2_RIM
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Ramp:
m_Texture: {fileID: 2800000, guid: abc83c21d57d4a74cabe12065fa1a8b2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Offset1: 0
- _Offset2: 0
- _Outline: 1.57
- _Parallax: 0.02
- _RampSmooth: 1
- _RampThreshold: 0.62
- _RimMax: 1
- _RimMin: 0.2
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TexLod: 5
- _UVSec: 0
- _ZSmooth: -0.5
- _ZWrite: 1
- __dummy__: 0
m_Colors:
- _Color: {r: 1, g: 0.8931731, b: 0.48627448, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor: {r: 0.49019608, g: 0.03983662, b: 0, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 0.6}
- _RimDir: {r: 0, g: 0, b: 1, a: 0}
- _SColor: {r: 0.2835436, g: 0.02883584, b: 0.5660378, a: 1}
m_BuildTextureStacks: []

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 02312ff549bab6649a662b22d74656ca
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

@ -3,6 +3,8 @@ using System.Collections.Generic;
using D2D;
using Sirenix.OdinInspector;
using UnityEngine;
using static D2D.Utilities.CommonGameplayFacade;
public class MemberInitializer : Unit
{
@ -11,6 +13,7 @@ public class MemberInitializer : Unit
[SerializeField] private SquadMember squadMember;
private SquadComponent squadComponent;
[SerializeField] private NeutralsSpawn neutralsSpawn;
public List<PoolMember> bulletParticleSystems;
private void Awake()
{
}
@ -21,8 +24,12 @@ public class MemberInitializer : Unit
squadMember = GetInitialSquadMember();
neutralsSpawn.neutralMember = GetInitialNeutralMember();
AddMember();
BulletPrefabSetter();
}
void BulletPrefabSetter()
{
_gameData.pistolProjectile.prefab = bulletParticleSystems[GetIDFromPlayerPrefs()];
}
private SquadMember GetInitialSquadMember()
{
int selectedPlayerId = GetIDFromPlayerPrefs();

@ -220,6 +220,10 @@ Preset:
propertyPath: autoKill
value: 0
objectReference: {fileID: 0}
- target: {fileID: 0}
propertyPath: autoGenerate
value: 1
objectReference: {fileID: 0}
- target: {fileID: 0}
propertyPath: isActive
value: 1
@ -320,6 +324,10 @@ Preset:
propertyPath: optionalBool0
value: 0
objectReference: {fileID: 0}
- target: {fileID: 0}
propertyPath: optionalBool1
value: 0
objectReference: {fileID: 0}
- target: {fileID: 0}
propertyPath: optionalFloat0
value: 1

@ -32,7 +32,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4620523703767657001}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -210,7 +209,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4620523703767657001}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -364,7 +362,6 @@ RectTransform:
- {fileID: 4620523703053787686}
- {fileID: 4620523703073077340}
m_Father: {fileID: 4620523703767657001}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -437,7 +434,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4620523702908997057}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@ -590,7 +586,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4620523702908997057}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@ -667,7 +662,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4620523703767657001}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -850,7 +844,6 @@ RectTransform:
- {fileID: 4620523702413618235}
- {fileID: 7995921201966881552}
m_Father: {fileID: 0}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -947,7 +940,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4620523703767657001}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}

@ -16,7 +16,11 @@ MonoBehaviour:
- {fileID: 0}
groundMaterials:
- {fileID: 2100000, guid: ebf7e8ea2b948a34ca46b0d32ce8d667, type: 2}
pistolProjectile: {fileID: 11400000, guid: eee42d13775b33643be3ec5187ac0ef9, type: 2}
pistolProjectile: {fileID: 11400000, guid: 288604cc4d8cbea48a12e74bb3dff30d, type: 2}
pistolProjectiles:
- {fileID: 11400000, guid: 288604cc4d8cbea48a12e74bb3dff30d, type: 2}
- {fileID: 11400000, guid: eee42d13775b33643be3ec5187ac0ef9, type: 2}
- {fileID: 11400000, guid: 2b1d168fd8d0f814aba62d1d20a0e37d, type: 2}
laserProjectile: {fileID: 11400000, guid: eae28334244aed447b0c6524a6bf0eee, type: 2}
xpModifierIncrease: 1.33
grayDeathColor: {r: 0.4528302, g: 0.4528302, b: 0.4528302, a: 1}

@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 22786269e1814403a869355246193a12, type: 3}
m_Name: Bullets Orange
m_EditorClassIdentifier:
poolName: Bullet
prefab: {fileID: 1458536708126384592, guid: 1f9c5df64930ab242a8376eab8be8e2e, type: 3}
size: 100
lifetime: 2

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2b1d168fd8d0f814aba62d1d20a0e37d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

@ -10,7 +10,7 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 22786269e1814403a869355246193a12, type: 3}
m_Name: Bullets
m_Name: Bullets White
m_EditorClassIdentifier:
poolName: Bullet
prefab: {fileID: 1458536708126384592, guid: ce55757173933984cb374e6fdbabad7a, type: 3}

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 288604cc4d8cbea48a12e74bb3dff30d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 22786269e1814403a869355246193a12, type: 3}
m_Name: Bullets Yellow
m_EditorClassIdentifier:
poolName: Bullet
prefab: {fileID: 1458536708126384592, guid: 1e5d350b49c4fe54199e4b5c92274e0a, type: 3}
size: 100
lifetime: 2

@ -562,6 +562,22 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 728512456452248507, guid: 2afb0c0b1e9834310869cb2f0c994844, type: 3}
propertyPath: poolTypes.Array.size
value: 3
objectReference: {fileID: 0}
- target: {fileID: 728512456452248507, guid: 2afb0c0b1e9834310869cb2f0c994844, type: 3}
propertyPath: poolTypes.Array.data[0]
value:
objectReference: {fileID: 11400000, guid: 288604cc4d8cbea48a12e74bb3dff30d, type: 2}
- target: {fileID: 728512456452248507, guid: 2afb0c0b1e9834310869cb2f0c994844, type: 3}
propertyPath: poolTypes.Array.data[1]
value:
objectReference: {fileID: 11400000, guid: eee42d13775b33643be3ec5187ac0ef9, type: 2}
- target: {fileID: 728512456452248507, guid: 2afb0c0b1e9834310869cb2f0c994844, type: 3}
propertyPath: poolTypes.Array.data[2]
value:
objectReference: {fileID: 11400000, guid: 2b1d168fd8d0f814aba62d1d20a0e37d, type: 2}
- target: {fileID: 1279323786998748574, guid: 2afb0c0b1e9834310869cb2f0c994844, type: 3}
propertyPath: m_LocalPosition.x
value: 1.37
@ -774,6 +790,10 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8587655899641222027, guid: 2afb0c0b1e9834310869cb2f0c994844, type: 3}
propertyPath: m_Name
value: Fire
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@ -963,10 +983,26 @@ PrefabInstance:
propertyPath: listOfCharacters.Array.data[2]
value:
objectReference: {fileID: 3460800547581703749, guid: f9ca4ae6a7994ba41933ac5f230a8308, type: 3}
- target: {fileID: 9047639334381627271, guid: a0a15effcaf7f2f4bbfd493b6593fdcb, type: 3}
propertyPath: bulletParticleSystems.Array.size
value: 3
objectReference: {fileID: 0}
- target: {fileID: 9047639334381627271, guid: a0a15effcaf7f2f4bbfd493b6593fdcb, type: 3}
propertyPath: listOfNeutralCharacters.Array.size
value: 3
objectReference: {fileID: 0}
- target: {fileID: 9047639334381627271, guid: a0a15effcaf7f2f4bbfd493b6593fdcb, type: 3}
propertyPath: bulletParticleSystems.Array.data[0]
value:
objectReference: {fileID: 1458536708126384592, guid: ce55757173933984cb374e6fdbabad7a, type: 3}
- target: {fileID: 9047639334381627271, guid: a0a15effcaf7f2f4bbfd493b6593fdcb, type: 3}
propertyPath: bulletParticleSystems.Array.data[1]
value:
objectReference: {fileID: 1458536708126384592, guid: 1e5d350b49c4fe54199e4b5c92274e0a, type: 3}
- target: {fileID: 9047639334381627271, guid: a0a15effcaf7f2f4bbfd493b6593fdcb, type: 3}
propertyPath: bulletParticleSystems.Array.data[2]
value:
objectReference: {fileID: 1458536708126384592, guid: 1f9c5df64930ab242a8376eab8be8e2e, type: 3}
- target: {fileID: 9047639334381627271, guid: a0a15effcaf7f2f4bbfd493b6593fdcb, type: 3}
propertyPath: listOfNeutralCharacters.Array.data[0]
value:

@ -74,7 +74,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: bdc203e2aefbe054d88fbc005e7e2628, type: 3}
propertyPath: m_Name
value: 1024
value: 1024 Mysto
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []

@ -74,7 +74,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: bdc203e2aefbe054d88fbc005e7e2628, type: 3}
propertyPath: m_Name
value: 128
value: 128 Mysto
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []

@ -74,7 +74,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: bdc203e2aefbe054d88fbc005e7e2628, type: 3}
propertyPath: m_Name
value: 16
value: 16 Mysto
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []

@ -406,6 +406,7 @@ MonoBehaviour:
currentTarget: {fileID: 0}
evolveTarget: {fileID: 0}
memberColor: {r: 0.18823531, g: 0.7019608, b: 0.87843144, a: 1}
bulletColor: {r: 0, g: 0, b: 0, a: 1}
IsEvolving: 0
projectileForce: 10
--- !u!195 &873183754724297475

@ -74,7 +74,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: bdc203e2aefbe054d88fbc005e7e2628, type: 3}
propertyPath: m_Name
value: 2048
value: 2048 Mysto
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []

@ -74,7 +74,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: bdc203e2aefbe054d88fbc005e7e2628, type: 3}
propertyPath: m_Name
value: 256
value: 256 Mysto
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []

@ -74,7 +74,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: bdc203e2aefbe054d88fbc005e7e2628, type: 3}
propertyPath: m_Name
value: 32
value: 32 Mysto
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []

@ -74,7 +74,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: bdc203e2aefbe054d88fbc005e7e2628, type: 3}
propertyPath: m_Name
value: 4
value: 4 Mysto
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects:

@ -74,7 +74,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: bdc203e2aefbe054d88fbc005e7e2628, type: 3}
propertyPath: m_Name
value: 512
value: 512 Mysto
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []

@ -74,7 +74,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: bdc203e2aefbe054d88fbc005e7e2628, type: 3}
propertyPath: m_Name
value: 64
value: 64 Mysto
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []

@ -74,7 +74,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: bdc203e2aefbe054d88fbc005e7e2628, type: 3}
propertyPath: m_Name
value: 8
value: 8 Mysto
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []

@ -23,13 +23,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 340691081484241106}
serializedVersion: 2
m_LocalRotation: {x: -0.23907265, y: -0.7843558, z: -0.27205345, w: 0.5036042}
m_LocalPosition: {x: -0.001, y: 0.156, z: 0.356}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 9070112972996542030}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &4856952654374467452
GameObject:
@ -55,13 +55,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4856952654374467452}
serializedVersion: 2
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: -1, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 9050083822853589759}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!212 &6574628272202191640
SpriteRenderer:
@ -140,6 +140,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7487264222203943165}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@ -148,7 +149,6 @@ Transform:
- {fileID: 7915514404433997700}
- {fileID: 3823749933919243059}
m_Father: {fileID: 7491453008988252748}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &4585953005747127823
MonoBehaviour:
@ -565,9 +565,25 @@ PrefabInstance:
propertyPath: NextEvolution
value:
objectReference: {fileID: 3452663665387872993, guid: 7c97424ff2f9e2043a110986a5099441, type: 3}
- target: {fileID: 873183754724297474, guid: 559c40fc91d73514997bf2450e855e89, type: 3}
propertyPath: bulletColor.a
value: 1
objectReference: {fileID: 0}
- target: {fileID: 873183754724297474, guid: 559c40fc91d73514997bf2450e855e89, type: 3}
propertyPath: bulletColor.b
value: 1
objectReference: {fileID: 0}
- target: {fileID: 873183754724297474, guid: 559c40fc91d73514997bf2450e855e89, type: 3}
propertyPath: bulletColor.g
value: 1
objectReference: {fileID: 0}
- target: {fileID: 873183754724297474, guid: 559c40fc91d73514997bf2450e855e89, type: 3}
propertyPath: bulletColor.r
value: 1
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: 559c40fc91d73514997bf2450e855e89, type: 3}
propertyPath: m_Name
value: 2 Neutral 1
value: 2 Mysto Neutral
objectReference: {fileID: 0}
- target: {fileID: 873183754724297478, guid: 559c40fc91d73514997bf2450e855e89, type: 3}
propertyPath: m_Layer

@ -1851,6 +1851,7 @@ MonoBehaviour:
currentTarget: {fileID: 0}
evolveTarget: {fileID: 0}
memberColor: {r: 0.18823531, g: 0.7019608, b: 0.87843144, a: 1}
bulletColor: {r: 1, g: 0.33942905, b: 0.25098038, a: 1}
IsEvolving: 0
projectileForce: 10
--- !u!195 &750539828899075702

@ -124,6 +124,7 @@ MonoBehaviour:
currentTarget: {fileID: 0}
evolveTarget: {fileID: 0}
memberColor: {r: 0.18823531, g: 0.7019608, b: 0.87843144, a: 1}
bulletColor: {r: 0.1882353, g: 0.7019608, b: 0.8784314, a: 1}
IsEvolving: 0
projectileForce: 10
--- !u!195 &873183754724297475

File diff suppressed because it is too large Load Diff

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1f9c5df64930ab242a8376eab8be8e2e
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

@ -9908,7 +9908,7 @@ ParticleSystem:
m_RotationOrder: 4
startRotationX:
serializedVersion: 2
minMaxState: 0
minMaxState: 3
scalar: 1
minScalar: 0
maxCurve:
@ -9961,7 +9961,7 @@ ParticleSystem:
m_RotationOrder: 4
startRotationY:
serializedVersion: 2
minMaxState: 0
minMaxState: 3
scalar: 1
minScalar: 0
maxCurve:
@ -10762,7 +10762,7 @@ ParticleSystem:
maxColor: {r: 1, g: 1, b: 1, a: 1}
maxGradient:
serializedVersion: 2
key0: {r: 0, g: 1, b: 1, a: 1}
key0: {r: 0.97146004, g: 1, b: 0.2971698, a: 1}
key1: {r: 0, g: 0.25490198, b: 1, a: 0}
key2: {r: 0, g: 0.09803922, b: 1, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
@ -10787,7 +10787,7 @@ ParticleSystem:
atime6: 0
atime7: 0
m_Mode: 0
m_ColorSpace: -1
m_ColorSpace: 0
m_NumColorKeys: 2
m_NumAlphaKeys: 2
minGradient:
@ -23875,7 +23875,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3191205011612838216}
m_Enabled: 0
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@ -23888,7 +23888,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 7b0bb99e69597402aa766dbca3f05120, type: 2}
- {fileID: 2100000, guid: 02312ff549bab6649a662b22d74656ca, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -23925,7 +23925,7 @@ GameObject:
- component: {fileID: -5215053911588457516}
- component: {fileID: 1458536708126384592}
m_Layer: 14
m_Name: Pistol Bullet
m_Name: Pistol Bullet Yellow
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1e5d350b49c4fe54199e4b5c92274e0a
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 7f2fc63a4079e95439ab073b6f213951
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: dd1af71d1994aa94fa330a8393edeeea
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -24,7 +24,7 @@ public class PistolMember : SquadMember
var projectile = bullet.GetComponent<ProjectileComponent>();
projectile.SetColor(memberColor);
projectile.SetColor(bulletColor);
projectile.rb.velocity = Vector3.zero;

@ -57,8 +57,9 @@ public class SquadComponent : GameStateMachineUser
_formation.RecreateFormation(Vector3.zero, squadMembersCount <= 4 ? _formationRadius - .3f : _formationRadius, squadMembersCount - 1);
SetMembersToCinemachineGroup();
_gameData.SetProjectilePrefab(_gameData.pistolProjectiles[PlayerPrefs.GetInt(Constants.PlayerSelectionKey, 0)]);
_gameData.SetProjectilePrefab(_gameData.pistolProjectile);
//_gameData.SetProjectilePrefab(_gameData.pistolProjectile);
_gameData.SetSideProjectiles(0);
currentSpeed = _speed;

@ -32,6 +32,7 @@ public class SquadMember : Unit
public SquadMember evolveTarget;
[SerializeField] internal Color memberColor;
[SerializeField] internal Color bulletColor;
private CharacterCanvas canvas;
private Camera currentCamera;

Loading…
Cancel
Save