Added ParticleEffect

dev-ali
Ali Sharoz 3 days ago
parent faf59d6815
commit 9032bcde66

@ -19,6 +19,7 @@ namespace D2D
private async UniTaskVoid Start()
{
await 1f.Seconds();
GameManager.Instance.LevelCompleteParticleEffectObj.Play(true);
_stateMachine.Push(new WinState(),false,true);
}

@ -33,6 +33,8 @@ namespace D2D
[Button("Win")]
private void PushWin()
{
GameManager.Instance.LevelCompleteParticleEffectObj.Play(true);
_stateMachine.Push(new WinState(), false, true);
}

@ -2,13 +2,18 @@
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@ -63,3 +70,4 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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@ -6,7 +6,7 @@ using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager Instance = null;
public ParticleSystem LevelCompleteParticleEffectObj;
private void Awake()
{
//if (Instance is null)

@ -115,6 +115,8 @@ public class GameProgress : GameStateMachineUser
if (levelTime >= _levelSO.TotalDuration)
{
GameManager.Instance.LevelCompleteParticleEffectObj.Play(true);
_stateMachine.Push(new WinState(), false, true);
}
}
@ -157,6 +159,7 @@ public class GameProgress : GameStateMachineUser
if (totalXP >= needToFinish)
{
GameManager.Instance.LevelCompleteParticleEffectObj.Play(true);
_stateMachine.Push(new WinState(), false, true);
}
}

@ -60,6 +60,7 @@ public class PistolMember : SquadMember
var reload = memberClass.ReloadDuration - memberClass.ReloadDuration * (1 + EvolveLevel / 20) / 1.5f;
reloadTime = Time.time + memberClass.ReloadDuration;
ShootSound.pitch = Random.Range(0.85f, 1.15f);
ShootSound.Play();
}

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