UI completed

nuruz-dev
nuruznaeem198 2 months ago
parent 96d910fb2f
commit 5f6d6a203c

@ -12,14 +12,14 @@ public class CharactersScript : MonoBehaviour
private int currentIndex = 0; private int currentIndex = 0;
public Button nextButton; public Button nextButton;
public Button prevButton; public Button prevButton;
public Button selectButton; // Separate "Select" button for current character //public Button selectButton; // Separate "Select" button for current character
public Avatar[] characterAvatar; public Avatar[] characterAvatar;
void Start() void Start()
{ {
nextButton.onClick.AddListener(ShowNextCharacter); nextButton.onClick.AddListener(ShowNextCharacter);
prevButton.onClick.AddListener(ShowPreviousCharacter); prevButton.onClick.AddListener(ShowPreviousCharacter);
selectButton.onClick.AddListener(OnSelectButtonClick); //selectButton.onClick.AddListener(OnSelectButtonClick);
// Load the saved character index from PlayerPrefs // Load the saved character index from PlayerPrefs
if (PlayerPrefs.HasKey("selectedCharacterIndex")) if (PlayerPrefs.HasKey("selectedCharacterIndex"))
@ -41,24 +41,24 @@ public class CharactersScript : MonoBehaviour
// Show the initial character and update the button text // Show the initial character and update the button text
ShowCharacter(currentIndex); ShowCharacter(currentIndex);
UpdateSelectButtonText(currentIndex); // UpdateSelectButtonText(currentIndex);
} }
void ShowNextCharacter() void ShowNextCharacter()
{ {
currentIndex = (currentIndex + 1) % characters.Length; currentIndex = (currentIndex + 1) % characters.Length;
ShowCharacter(currentIndex); ShowCharacter(currentIndex);
UpdateSelectButtonText(currentIndex); // UpdateSelectButtonText(currentIndex);
} }
void ShowPreviousCharacter() void ShowPreviousCharacter()
{ {
currentIndex = (currentIndex - 1 + characters.Length) % characters.Length; currentIndex = (currentIndex - 1 + characters.Length) % characters.Length;
ShowCharacter(currentIndex); ShowCharacter(currentIndex);
UpdateSelectButtonText(currentIndex); // UpdateSelectButtonText(currentIndex);
} }
void OnSelectButtonClick() public void OnSelectButtonClick()
{ {
// Save the selected character index to PlayerPrefs // Save the selected character index to PlayerPrefs
PlayerPrefs.SetInt("selectedCharacterIndex", currentIndex); PlayerPrefs.SetInt("selectedCharacterIndex", currentIndex);
@ -66,9 +66,14 @@ public class CharactersScript : MonoBehaviour
Debug.Log("Current Index: " + currentIndex); Debug.Log("Current Index: " + currentIndex);
Debug.Log("Selected Character: " + characters[currentIndex].name); Debug.Log("Selected Character: " + characters[currentIndex].name);
foreach (GameObject character in characters)
{
//character.SetActive(true);
character.GetComponent<Animator>().runtimeAnimatorController = null;
character.transform.GetChild(2).gameObject.SetActive(false);
}
// Update the "Select" button text to "Selected" // Update the "Select" button text to "Selected"
UpdateSelectButtonText(currentIndex); // UpdateSelectButtonText(currentIndex);
} }
void ShowCharacter(int index) void ShowCharacter(int index)
@ -87,23 +92,23 @@ public class CharactersScript : MonoBehaviour
} }
} }
void UpdateSelectButtonText(int index) //void UpdateSelectButtonText(int index)
{ //{
// Update the "Select" button text to "Selected" if this character is the one saved in PlayerPrefs // // Update the "Select" button text to "Selected" if this character is the one saved in PlayerPrefs
int savedIndex = PlayerPrefs.GetInt("selectedCharacterIndex", -1); // int savedIndex = PlayerPrefs.GetInt("selectedCharacterIndex", -1);
if (index == savedIndex) // if (index == savedIndex)
{ // {
selectButton.GetComponentInChildren<Text>().text = "Selected"; // selectButton.GetComponentInChildren<Text>().text = "Selected";
} // }
else // else
{ // {
selectButton.GetComponentInChildren<Text>().text = "Select"; // selectButton.GetComponentInChildren<Text>().text = "Select";
} // }
//characters[savedIndex].SetActive(true); // //characters[savedIndex].SetActive(true);
//characters[savedIndex].transform.parent.GetComponent<AnimancerComponent>().Animator.avatar = characterAvatar[savedIndex]; // //characters[savedIndex].transform.parent.GetComponent<AnimancerComponent>().Animator.avatar = characterAvatar[savedIndex];
characters[index].transform.parent.GetComponent<AnimancerComponent>().Animator.avatar = characterAvatar[index]; // characters[index].transform.parent.GetComponent<AnimancerComponent>().Animator.avatar = characterAvatar[index];
} //}
public void playGame() public void playGame()
{ {
@ -111,6 +116,7 @@ public class CharactersScript : MonoBehaviour
{ {
//character.SetActive(true); //character.SetActive(true);
character.GetComponent<Animator>().runtimeAnimatorController = null; character.GetComponent<Animator>().runtimeAnimatorController = null;
character.transform.GetChild(2).gameObject.SetActive(false);
} }
} }
} }

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@ -43,9 +43,15 @@ public class EnemyComponent : Unit, IHittable
capsCollider = GetComponent<CapsuleCollider>(); capsCollider = GetComponent<CapsuleCollider>();
animancer = GetComponentInChildren<AnimancerComponent>(); animancer = GetComponentInChildren<AnimancerComponent>();
canvas = GetComponentInChildren<CharacterCanvas>(); canvas = GetComponentInChildren<CharacterCanvas>();
if (gameObject.name.Contains("ghost"))
{
animancer.Play(animations.UnarmedRun[1]);
animancer.Play(animations.UnarmedRun); }
else
{
animancer.Play(animations.UnarmedRun[0]);
}
if (overlap == null) if (overlap == null)
{ {
overlap = GetComponentInChildren<SexyOverlap>(); overlap = GetComponentInChildren<SexyOverlap>();

@ -6,7 +6,7 @@ public class Animations : ScriptableObject
public AnimationClip Idle; public AnimationClip Idle;
public AnimationClip FallingIdle; public AnimationClip FallingIdle;
public AnimationClip Death; public AnimationClip Death;
public AnimationClip UnarmedRun; public AnimationClip[] UnarmedRun;
public AnimationClip RunWithRifle; public AnimationClip RunWithRifle;
public AnimationClip RunWithDouble; public AnimationClip RunWithDouble;
public AnimationClip RunForward; public AnimationClip RunForward;

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