Fixed some UI Issues
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5f6d6a203c
commit
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// using System.Collections;
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// using System.Collections.Generic;
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// using UnityEngine;
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//
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// public class DeviceSafeArea : MonoBehaviour
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// {
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// [SerializeField] private RectTransform Panel;
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// public Vector4 offsetFromDevice;
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// Rect LastSafeArea = new Rect(0, 0, 0, 0);
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//
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// void Awake()
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// {
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// Panel ??= GetComponent<RectTransform>();
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// Refresh();
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// }
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//
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// void Update()
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//
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeviceSafeArea : MonoBehaviour
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{
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[SerializeField] private RectTransform Panel;
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public Vector4 offsetFromDevice = new Vector4(0, 47, 34, 0); // iphone 14 safe area offset
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public Vector4 lastOffsetFromDevice;
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[Space(5)] public Vector4 offsetFromDeviceLog;
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Rect LastSafeArea = new Rect(0, 0, 0, 0);
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void Awake()
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{
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Panel ??= GetComponent<RectTransform>();
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lastOffsetFromDevice = offsetFromDevice;
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Refresh();
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}
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void Update()
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{
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Refresh();
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}
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[ContextMenu("Refresh")]
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public void Refresh()
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{
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Rect safeArea = GetSafeArea();
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if (safeArea != LastSafeArea || (offsetFromDevice != lastOffsetFromDevice))
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ApplySafeArea(safeArea);
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}
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Rect GetSafeArea()
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{
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return Screen.safeArea;
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}
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void ApplySafeArea(Rect r)
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{
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LastSafeArea = r;
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#if UNITY_EDITOR
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{
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lastOffsetFromDevice = offsetFromDevice;
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// Add manual offsets
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r.x += offsetFromDevice.w; // Left offset
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r.width -= offsetFromDevice.w + offsetFromDevice.x; // Right offset
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r.y += offsetFromDevice.z; // Bottom offset
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r.height -= offsetFromDevice.z + offsetFromDevice.y; // Top offset
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}
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#endif
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// Convert safe area rectangle from absolute pixels to normalized anchor coordinates
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Vector2 anchorMin = r.position;
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Vector2 anchorMax = r.position + r.size;
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anchorMin.x /= Screen.width;
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anchorMin.y /= Screen.height;
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anchorMax.x /= Screen.width;
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anchorMax.y /= Screen.height;
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Panel.anchorMin = anchorMin;
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Panel.anchorMax = anchorMax;
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CalculateMargin(r);
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}
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void CalculateMargin(Rect safeAreas)
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{
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float screenWidth = Screen.width;
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float screenHeight = Screen.height;
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var safeArea = safeAreas;
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// Calculate the difference between safe area and screen size
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float leftMargin = safeArea.x;
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float rightMargin = screenWidth - (safeArea.x + safeArea.width);
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float topMargin = screenHeight - (safeArea.y + safeArea.height);
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float bottomMargin = safeArea.y;
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offsetFromDeviceLog.w = leftMargin;
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offsetFromDeviceLog.x = rightMargin;
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offsetFromDeviceLog.y = topMargin;
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offsetFromDeviceLog.z = bottomMargin;
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}
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}
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|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 1, y: 17, z: 3, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 1537655665
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue