Character add

hazim-dev
Ali Sharoz 2 months ago
parent b165e7a166
commit 330c457594

@ -120,7 +120,7 @@ namespace D2D.Core
/// <summary> /// <summary>
/// Push new game state and notify others of it. /// Push new game state and notify others of it.
/// </summary> /// </summary>
public void Push(GameState newState, bool safely = false) public void Push(GameState newState, bool safely = false, bool isWinState = false)
{ {
if (!IsStatePossible(newState)) if (!IsStatePossible(newState))
{ {
@ -129,24 +129,26 @@ namespace D2D.Core
return; return;
} }
_happenedStates[newState.GetType()] = newState; _happenedStates[newState.GetType()] = newState;
_states.Add(newState); _states.Add(newState);
Last = newState; Last = newState;
newState.Action(); newState.Action();
NotifySubscribers(newState.GetType()); NotifySubscribers(newState.GetType());
//if() //if()
Debug.Log("Ali Check");
//DataManager.Instance.MAXLEVELINttDEX = DataManager.Instance.MAXLEVELINDEX == DataManager.Instance.CURRENTLEVELINDEX ? DataManager.Instance.MAXLEVELINDEX + 1: DataManager.Instance.MAXLEVELINDEX; //DataManager.Instance.MAXLEVELINttDEX = DataManager.Instance.MAXLEVELINDEX == DataManager.Instance.CURRENTLEVELINDEX ? DataManager.Instance.MAXLEVELINDEX + 1: DataManager.Instance.MAXLEVELINDEX;
if (isWinState)
{
DataManager.Instance.MAXLEVELINDEX = DataManager.Instance.MAXLEVELINDEX =
(DataManager.Instance.MAXLEVELINDEX == DataManager.Instance.CURRENTLEVELINDEX) (DataManager.Instance.MAXLEVELINDEX == DataManager.Instance.CURRENTLEVELINDEX)
? DataManager.Instance.MAXLEVELINDEX + 1 ? DataManager.Instance.MAXLEVELINDEX + 1
: DataManager.Instance.MAXLEVELINDEX; : DataManager.Instance.MAXLEVELINDEX;
DataManager.Instance.CURRENTLEVELINDEX++; DataManager.Instance.CURRENTLEVELINDEX++;
}
// For subs who are listening for every state // For subs who are listening for every state
// Emit(typeof(GameState)); // Emit(typeof(GameState));

@ -20,7 +20,7 @@ namespace D2D
{ {
await 1f.Seconds(); await 1f.Seconds();
_stateMachine.Push(new WinState()); _stateMachine.Push(new WinState(),false,true);
} }
} }
} }

@ -33,7 +33,7 @@ namespace D2D
[Button("Win")] [Button("Win")]
private void PushWin() private void PushWin()
{ {
_stateMachine.Push(new WinState()); _stateMachine.Push(new WinState(), false, true);
} }
[Button("Lose")] [Button("Lose")]

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File diff suppressed because it is too large Load Diff

@ -12,7 +12,7 @@ namespace D2D
protected override void OnInteract(Player player) protected override void OnInteract(Player player)
{ {
this.FindLazy<GameStateMachine>().Push(new WinState()); this.FindLazy<GameStateMachine>().Push(new WinState(), false, true);
// Confetti, win camera, etc. // Confetti, win camera, etc.
_activateOnWin.On(); _activateOnWin.On();

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@ -110,7 +110,7 @@ public class GameProgress : GameStateMachineUser
if (levelTime >= _levelSO.TotalDuration) if (levelTime >= _levelSO.TotalDuration)
{ {
_stateMachine.Push(new WinState()); _stateMachine.Push(new WinState(), false, true);
} }
} }
} }
@ -151,7 +151,7 @@ public class GameProgress : GameStateMachineUser
if (totalXP >= needToFinish) if (totalXP >= needToFinish)
{ {
_stateMachine.Push(new WinState()); _stateMachine.Push(new WinState(), false, true);
} }
} }

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