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// UltEvents // Copyright 2020 Kybernetik //
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using UnityEngine;
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namespace UltEvents
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{
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/// <summary>
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/// A component which encapsulates a single <see cref="UltEvent"/>.
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/// </summary>
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[AddComponentMenu(UltEventUtils.ComponentMenuPrefix + "Ult Event Holder")]
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[HelpURL(UltEventUtils.APIDocumentationURL + "/UltEventHolder")]
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public class UltEventHolder : MonoBehaviour
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{
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/************************************************************************************************************************/
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[SerializeField]
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private UltEvent _Event;
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/// <summary>The encapsulated event.</summary>
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public UltEvent Event
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{
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get
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{
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if (_Event == null)
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_Event = new UltEvent();
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return _Event;
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}
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set { _Event = value; }
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}
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/************************************************************************************************************************/
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/// <summary>Calls Event.Invoke().</summary>
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public virtual void Invoke()
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{
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if (_Event != null)
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_Event.Invoke();
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}
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/************************************************************************************************************************/
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}
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}
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