// UltEvents // Copyright 2020 Kybernetik //
using UnityEngine;
namespace UltEvents
{
///
/// A component which encapsulates a single .
///
[AddComponentMenu(UltEventUtils.ComponentMenuPrefix + "Ult Event Holder")]
[HelpURL(UltEventUtils.APIDocumentationURL + "/UltEventHolder")]
public class UltEventHolder : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField]
private UltEvent _Event;
/// The encapsulated event.
public UltEvent Event
{
get
{
if (_Event == null)
_Event = new UltEvent();
return _Event;
}
set { _Event = value; }
}
/************************************************************************************************************************/
/// Calls Event.Invoke().
public virtual void Invoke()
{
if (_Event != null)
_Event.Invoke();
}
/************************************************************************************************************************/
}
}