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using System.Collections.Generic;
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using Unity.AI.Navigation;
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using UnityEngine;
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using static D2D.Utilities.CommonGameplayFacade;
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public class SurfaceGenerator : MonoBehaviour
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{
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[SerializeField] private GameObject surfacePrefab;
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[SerializeField] private Vector3 Grid = new Vector3(10, 0, 10);
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[SerializeField] private int checkFrames = 4;
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// ~~~~ Round to nearest Grid point ~~~~
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public Vector3 SnapCalculate(Vector3 playerPos)
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{
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float x = playerPos.x - playerPos.x % Grid.x;
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float z = playerPos.z - playerPos.z % Grid.z;
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return new Vector3(x, 0, z);
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}
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private void Update()
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{
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if (Time.frameCount % checkFrames == 0)
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{
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CheckGround();
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}
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}
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private void CheckGround()
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{
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var newPos = SnapCalculate(_formation.transform.position);
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transform.position = newPos;
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}
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}
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