using System.Collections.Generic; using Unity.AI.Navigation; using UnityEngine; using static D2D.Utilities.CommonGameplayFacade; public class SurfaceGenerator : MonoBehaviour { [SerializeField] private GameObject surfacePrefab; [SerializeField] private Vector3 Grid = new Vector3(10, 0, 10); [SerializeField] private int checkFrames = 4; // ~~~~ Round to nearest Grid point ~~~~ public Vector3 SnapCalculate(Vector3 playerPos) { float x = playerPos.x - playerPos.x % Grid.x; float z = playerPos.z - playerPos.z % Grid.z; return new Vector3(x, 0, z); } private void Update() { if (Time.frameCount % checkFrames == 0) { CheckGround(); } } private void CheckGround() { var newPos = SnapCalculate(_formation.transform.position); transform.position = newPos; } }