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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Test/ValidateInputTest.cs

53 lines
978 B
C#

1 month ago
using UnityEngine;
namespace NaughtyAttributes.Test
{
public class ValidateInputTest : MonoBehaviour
{
[ValidateInput("NotZero0", "int0 must not be zero")]
public int int0;
private bool NotZero0(int value)
{
return value != 0;
}
public ValidateInputNest1 nest1;
public ValidateInputInheritedNest inheritedNest;
}
[System.Serializable]
public class ValidateInputNest1
{
[ValidateInput("NotZero1")]
[AllowNesting] // Because it's nested we need to explicitly allow nesting
public int int1;
private bool NotZero1(int value)
{
return value != 0;
}
public ValidateInputNest2 nest2;
}
[System.Serializable]
public class ValidateInputNest2
{
[ValidateInput("NotZero2")]
[AllowNesting] // Because it's nested we need to explicitly allow nesting
public int int2;
private bool NotZero2(int value)
{
return value != 0;
}
}
[System.Serializable]
public class ValidateInputInheritedNest : ValidateInputNest1
{
}
}