using UnityEngine; namespace NaughtyAttributes.Test { public class ValidateInputTest : MonoBehaviour { [ValidateInput("NotZero0", "int0 must not be zero")] public int int0; private bool NotZero0(int value) { return value != 0; } public ValidateInputNest1 nest1; public ValidateInputInheritedNest inheritedNest; } [System.Serializable] public class ValidateInputNest1 { [ValidateInput("NotZero1")] [AllowNesting] // Because it's nested we need to explicitly allow nesting public int int1; private bool NotZero1(int value) { return value != 0; } public ValidateInputNest2 nest2; } [System.Serializable] public class ValidateInputNest2 { [ValidateInput("NotZero2")] [AllowNesting] // Because it's nested we need to explicitly allow nesting public int int2; private bool NotZero2(int value) { return value != 0; } } [System.Serializable] public class ValidateInputInheritedNest : ValidateInputNest1 { } }