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CrowdControl/Assets/Feel/MMTools/Editor/MMRadio/MMRadioSignalEditor.cs

48 lines
1.0 KiB
C#

1 month ago
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace MoreMountains.Tools
{
[CustomEditor(typeof(MMRadioSignal), true)]
[CanEditMultipleObjects]
public class MMRadioSignalEditor : Editor
{
protected MMRadioSignal _radioSignal;
protected float _inspectorWidth;
protected SerializedProperty _duration;
protected SerializedProperty _currentLevel;
public override bool RequiresConstantRepaint()
{
return true;
}
protected virtual void OnEnable()
{
_radioSignal = target as MMRadioSignal;
_duration = serializedObject.FindProperty("Duration");
_currentLevel = serializedObject.FindProperty("CurrentLevel");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
_inspectorWidth = EditorGUIUtility.currentViewWidth - 24;
DrawProperties();
serializedObject.ApplyModifiedProperties();
}
protected virtual void DrawProperties()
{
DrawPropertiesExcluding(serializedObject, "AnimatedPreview", "CurrentLevel");
}
}
}