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CrowdControl/Assets/3rd/ThirteenPixels/Placr/Editor/Modifiers/PlacrModifierRandomTilt.cs

25 lines
752 B
C#

1 month ago
// Copyright <20> Sascha Graeff/13Pixels.
namespace ThirteenPixels.Placr
{
using UnityEngine;
public class PlacrModifierRandomTilt : PlacrModifierBase
{
public override string title => "Random Tilt";
[SerializeField, Range(0, 180)]
private float minAngle = 0f;
[SerializeField, Range(0, 180)]
private float maxAngle = 10f;
public override void ApplyTo(GameObject gameObject)
{
var tilt = Random.Range(minAngle, maxAngle);
var axis2d = Random.insideUnitCircle;
var axis = axis2d == Vector2.zero ? Vector3.forward : new Vector3(axis2d.x, 0, axis2d.y);
gameObject.transform.rotation *= Quaternion.AngleAxis(tilt, axis);
}
}
}