// Copyright © Sascha Graeff/13Pixels. namespace ThirteenPixels.Placr { using UnityEngine; public class PlacrModifierRandomTilt : PlacrModifierBase { public override string title => "Random Tilt"; [SerializeField, Range(0, 180)] private float minAngle = 0f; [SerializeField, Range(0, 180)] private float maxAngle = 10f; public override void ApplyTo(GameObject gameObject) { var tilt = Random.Range(minAngle, maxAngle); var axis2d = Random.insideUnitCircle; var axis = axis2d == Vector2.zero ? Vector3.forward : new Vector3(axis2d.x, 0, axis2d.y); gameObject.transform.rotation *= Quaternion.AngleAxis(tilt, axis); } } }