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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Core;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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using Sirenix.OdinInspector;
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namespace D2D
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{
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public class CheatConsole : SmartScript
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{
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[SerializeField] private float _money;
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[SerializeField] private int _levelsPassed;
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[Button("Update $$$")]
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private void SetMoney()
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{
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_db.Money.Value = _money;
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}
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[Button("Update levels")]
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private void LevelsPassed()
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{
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_db.PassedLevels.Value = _levelsPassed;
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}
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[Button("Win")]
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private void PushWin()
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{
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GameManager.Instance.LevelCompleteParticleEffectObj.Play(true);
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_stateMachine.Push(new WinState(), false, true);
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}
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[Button("Lose")]
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private void PushLose()
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{
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_stateMachine.Push(new LoseState());
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}
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[Button("Reload")]
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private void ReloadLevel()
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{
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_sceneLoader.ReloadCurrentScene();
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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PushWin();
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}
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if (Input.GetKeyDown(KeyCode.R))
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{
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ReloadLevel();
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}
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}
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}
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}
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