using UnityEngine; using System; using System.Collections; using System.Linq; using D2D.Utilities; using D2D; using D2D.Core; using D2D.Gameplay; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; using Sirenix.OdinInspector; namespace D2D { public class CheatConsole : SmartScript { [SerializeField] private float _money; [SerializeField] private int _levelsPassed; [Button("Update $$$")] private void SetMoney() { _db.Money.Value = _money; } [Button("Update levels")] private void LevelsPassed() { _db.PassedLevels.Value = _levelsPassed; } [Button("Win")] private void PushWin() { GameManager.Instance.LevelCompleteParticleEffectObj.Play(true); _stateMachine.Push(new WinState(), false, true); } [Button("Lose")] private void PushLose() { _stateMachine.Push(new LoseState()); } [Button("Reload")] private void ReloadLevel() { _sceneLoader.ReloadCurrentScene(); } private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { PushWin(); } if (Input.GetKeyDown(KeyCode.R)) { ReloadLevel(); } } } }