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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Float extensions
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/// </summary>
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public static class MMFloatExtensions
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{
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/// <summary>
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/// Normalizes an angle in degrees
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/// </summary>
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/// <param name="angleInDegrees"></param>
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/// <returns></returns>
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public static float MMNormalizeAngle(this float angleInDegrees)
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{
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angleInDegrees = angleInDegrees % 360f;
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if (angleInDegrees < 0)
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{
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angleInDegrees += 360f;
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}
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return angleInDegrees;
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}
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/// <summary>
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/// Rounds a float down
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/// </summary>
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/// <param name="number"></param>
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/// <param name="decimalPlaces"></param>
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/// <returns></returns>
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public static float RoundDown(this float number, int decimalPlaces)
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{
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return Mathf.Floor(number * Mathf.Pow(10, decimalPlaces)) / Mathf.Pow(10, decimalPlaces);
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}
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}
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}
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