using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
///
/// Float extensions
///
public static class MMFloatExtensions
{
///
/// Normalizes an angle in degrees
///
///
///
public static float MMNormalizeAngle(this float angleInDegrees)
{
angleInDegrees = angleInDegrees % 360f;
if (angleInDegrees < 0)
{
angleInDegrees += 360f;
}
return angleInDegrees;
}
///
/// Rounds a float down
///
///
///
///
public static float RoundDown(this float number, int decimalPlaces)
{
return Mathf.Floor(number * Mathf.Pow(10, decimalPlaces)) / Mathf.Pow(10, decimalPlaces);
}
}
}