using System; using UnityEngine; namespace WalletConnectUnity.UI { [Serializable] public struct TransformConfig { public Vector2 anchorMin; public Vector2 anchorMax; public Vector2 sizeDelta; public Vector2 pivot; public void Apply(RectTransform rectTransform) { rectTransform.anchorMin = anchorMin; rectTransform.anchorMax = anchorMax; rectTransform.sizeDelta = sizeDelta; rectTransform.pivot = pivot; } } }