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84 lines
2.2 KiB
C#
84 lines
2.2 KiB
C#
1 month ago
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Thirdweb.Unity.Helpers
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{
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public class ThirdwebMainThreadExecutor : MonoBehaviour
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{
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private readonly Queue<Action> actions = new Queue<Action>();
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private static ThirdwebMainThreadExecutor instance;
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public static ThirdwebMainThreadExecutor Instance
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{
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get
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{
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if (instance == null)
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{
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#if UNITY_6000_0_OR_NEWER
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var existingInstance = FindAnyObjectByType<ThirdwebMainThreadExecutor>();
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#else
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var existingInstance = FindObjectOfType<ThirdwebMainThreadExecutor>();
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#endif
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if (existingInstance != null)
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{
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instance = existingInstance;
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}
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else
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{
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var executorObject = new GameObject("ThirdwebMainThreadExecutor");
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instance = executorObject.AddComponent<ThirdwebMainThreadExecutor>();
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DontDestroyOnLoad(executorObject);
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}
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}
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return instance;
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}
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}
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private void Awake()
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{
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if (instance == null)
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{
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instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else if (instance != this)
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{
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Destroy(gameObject);
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}
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}
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public async Task RunOnMainThread(Action action)
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{
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var tcs = new TaskCompletionSource<bool>();
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lock (actions)
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{
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actions.Enqueue(() =>
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{
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action();
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tcs.SetResult(true);
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});
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}
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await tcs.Task;
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}
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public void ExecuteAllActions()
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{
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lock (actions)
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{
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while (actions.Count > 0)
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{
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actions.Dequeue().Invoke();
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}
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}
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}
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void Update()
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{
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ExecuteAllActions();
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}
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}
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}
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