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27 lines
516 B
C#
27 lines
516 B
C#
using Fusion;
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using UnityEngine;
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namespace Projectiles
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{
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/// <summary>
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/// Holds scene specific references and common runtime data.
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/// </summary>
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public class SceneContext : MonoBehaviour
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{
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// General
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public ObjectCache ObjectCache;
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public GeneralInput GeneralInput;
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public SceneCamera Camera;
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// Gameplay
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[HideInInspector]
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public Gameplay Gameplay;
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[HideInInspector]
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public NetworkRunner Runner;
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[HideInInspector]
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public PlayerAgent LocalAgent;
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}
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}
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