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RizzeProjectile/Assets/Photon/Fusion/Runtime/Fusion.Unity.AssemblyAttrib...

19 lines
466 B
C#

#if !FUSION_DEV
#region Assets/Photon/Fusion/Runtime/AssemblyAttributes/FusionAssemblyAttributes.Common.cs
// merged AssemblyAttributes
#region RegisterResourcesLoader.cs
// register a default loader; it will attempt to load the asset from their default paths if they happen to be Resources
[assembly: Fusion.FusionGlobalScriptableObjectResource(typeof(Fusion.FusionGlobalScriptableObject), Order = 2000, AllowFallback = true)]
#endregion
#endregion
#endif