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RizzeProjectile/Assets/Scripts/Utilities/SimulatePhysicsMultipeer.cs

24 lines
705 B
C#

using Fusion;
using UnityEngine;
namespace Projectiles
{
public class SimulatePhysicsMultipeer : SimulationBehaviour
{
private void FixedUpdate()
{
if (Runner == null || Runner.IsRunning == false)
return;
// In multi-peer mode the physics scenes are not simulated by default. This can be solved by
// adding Fusion Physics Addon but in case physics simulation is not part of the Fusion simulation
// it is enough to simulate physics like this. In this sample we use physics for the flying cap visuals.
if (Runner.Config.PeerMode == NetworkProjectConfig.PeerModes.Multiple)
{
var scene = Runner.GetPhysicsScene();
scene.Simulate(Time.fixedDeltaTime);
}
}
}
}