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50 lines
1.7 KiB
C#

using UnityEngine;
namespace Projectiles
{
public static class ObjectLayer
{
public static int Default { get; private set; }
public static int Agent { get; private set; }
public static int Target { get; private set; }
public static int KCC { get; private set; }
public static int FirstPerson { get; private set; }
public static int ThirdPerson { get; private set; }
public static int Interaction { get; private set; }
public static int IgnoreCollision { get; private set; }
static ObjectLayer()
{
Default = LayerMask.NameToLayer("Default");
Agent = LayerMask.NameToLayer("Agent");
Target = LayerMask.NameToLayer("Target");
KCC = LayerMask.NameToLayer("KCC");
FirstPerson = LayerMask.NameToLayer("FirstPerson");
ThirdPerson = LayerMask.NameToLayer("ThirdPerson");
Interaction = LayerMask.NameToLayer("Interaction");
IgnoreCollision = LayerMask.NameToLayer("IgnoreCollision");
}
}
public static class ObjectLayerMask
{
public static LayerMask Default { get; private set; }
public static LayerMask Agent { get; private set; }
public static LayerMask Target { get; private set; }
public static LayerMask HitTargets { get; private set; }
public static LayerMask BlockingProjectiles { get; private set; }
public static LayerMask Environment { get; private set; }
static ObjectLayerMask()
{
Default = 1 << ObjectLayer.Default;
Agent = 1 << ObjectLayer.Agent;
Target = 1 << ObjectLayer.Target;
Environment = Default;
HitTargets = Agent | Target;
BlockingProjectiles = Default | Agent | Target;
}
}
}