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50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
using UnityEngine;
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namespace Projectiles
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{
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public static class ObjectLayer
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{
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public static int Default { get; private set; }
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public static int Agent { get; private set; }
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public static int Target { get; private set; }
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public static int KCC { get; private set; }
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public static int FirstPerson { get; private set; }
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public static int ThirdPerson { get; private set; }
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public static int Interaction { get; private set; }
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public static int IgnoreCollision { get; private set; }
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static ObjectLayer()
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{
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Default = LayerMask.NameToLayer("Default");
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Agent = LayerMask.NameToLayer("Agent");
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Target = LayerMask.NameToLayer("Target");
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KCC = LayerMask.NameToLayer("KCC");
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FirstPerson = LayerMask.NameToLayer("FirstPerson");
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ThirdPerson = LayerMask.NameToLayer("ThirdPerson");
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Interaction = LayerMask.NameToLayer("Interaction");
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IgnoreCollision = LayerMask.NameToLayer("IgnoreCollision");
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}
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}
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public static class ObjectLayerMask
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{
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public static LayerMask Default { get; private set; }
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public static LayerMask Agent { get; private set; }
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public static LayerMask Target { get; private set; }
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public static LayerMask HitTargets { get; private set; }
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public static LayerMask BlockingProjectiles { get; private set; }
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public static LayerMask Environment { get; private set; }
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static ObjectLayerMask()
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{
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Default = 1 << ObjectLayer.Default;
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Agent = 1 << ObjectLayer.Agent;
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Target = 1 << ObjectLayer.Target;
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Environment = Default;
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HitTargets = Agent | Target;
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BlockingProjectiles = Default | Agent | Target;
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}
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}
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}
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