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82 lines
1.3 KiB
C#

using UnityEngine;
namespace Projectiles
{
public abstract class CoreBehaviour : MonoBehaviour
{
// PUBLIC MEMBERS
public new string name
{
get
{
#if UNITY_EDITOR
if (Application.isPlaying == false)
return base.name;
#endif
if (_nameCached == false)
{
_cachedName = base.name;
_nameCached = true;
}
return _cachedName;
}
set
{
if (string.CompareOrdinal(_cachedName, value) != 0)
{
base.name = value;
_cachedName = value;
_nameCached = true;
}
}
}
public new GameObject gameObject
{
get
{
#if UNITY_EDITOR
if (Application.isPlaying == false)
return base.gameObject;
#endif
if (_gameObjectCached == false)
{
_cachedGameObject = base.gameObject;
_gameObjectCached = true;
}
return _cachedGameObject;
}
}
public new Transform transform
{
get
{
#if UNITY_EDITOR
if (Application.isPlaying == false)
return base.transform;
#endif
if (_transformCached == false)
{
_cachedTransform = base.transform;
_transformCached = true;
}
return _cachedTransform;
}
}
// PRIVATE MEMBERS
private string _cachedName;
private bool _nameCached;
private GameObject _cachedGameObject;
private bool _gameObjectCached;
private Transform _cachedTransform;
private bool _transformCached;
}
}