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using UnityEngine;
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namespace Projectiles
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{
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public class DestroyAfter : MonoBehaviour
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{
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[SerializeField]
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private float _delay = 3f;
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private float _time;
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protected void Update()
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{
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_time += Time.deltaTime;
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if (_time >= _delay)
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{
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Destroy(gameObject);
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}
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}
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}
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}
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