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48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using DG.Tweening;
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using UnityEngine;
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namespace Projectiles.UI
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{
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public class UICrosshair : UIBehaviour
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{
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// PRIVATE MEMBERS
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[SerializeField]
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private CanvasGroup _hitPerformedGroup;
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[SerializeField]
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private AudioSetup _hitPerformedSound;
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[SerializeField]
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private float _hitGroupDelay = 0.15f;
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[SerializeField]
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private float _hitGroupFadeInDuration = 0.1f;
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[SerializeField]
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private float _hitGroupFadeOutDuration = 0.8f;
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private int _lastSoundFrame;
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// PUBLIC METHODS
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public void HitPerformed(HitData hitData)
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{
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PlayEffect(_hitPerformedSound);
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DOTween.Kill(_hitPerformedGroup);
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_hitPerformedGroup.DOFade(1f, _hitGroupFadeInDuration).SetDelay(_hitGroupDelay);
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_hitPerformedGroup.DOFade(0f, _hitGroupFadeOutDuration).SetDelay(_hitGroupDelay + _hitGroupFadeInDuration + 0.1f);
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}
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// PRIVATE MEMBERS
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private void PlayEffect(AudioSetup setup)
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{
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if (Time.frameCount == _lastSoundFrame)
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return; // Play only one sound per frame
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GameUI.PlaySound(setup);
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_lastSoundFrame = Time.frameCount;
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}
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}
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}
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