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115 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace Projectiles.UI
{
public class UIBehaviour : CoreBehaviour
{
// PUBLIC MEMBERS
public GameUI GameUI
{
get
{
if (_gameUIChecked == false)
{
_cachedGameUI = GetComponentInParent<GameUI>();
_gameUIChecked = true;
}
return _cachedGameUI;
}
}
public CanvasGroup CanvasGroup
{
get
{
if (_canvasGroupChecked == false)
{
_cachedCanvasGroup = GetComponent<CanvasGroup>();
_canvasGroupChecked = true;
}
return _cachedCanvasGroup;
}
}
public RectTransform RectTransform
{
get
{
if (_rectTransformChecked == false)
{
_cachedRectTransform = transform as RectTransform;
_rectTransformChecked = true;
}
return _cachedRectTransform;
}
}
public Image Image
{
get
{
if (_imageChecked == false)
{
_cachedImage = GetComponent<Image>();
_imageChecked = true;
}
return _cachedImage;
}
}
public Animation Animation
{
get
{
if (_animationChecked == false)
{
_cachedAnimation = GetComponent<Animation>();
_animationChecked = true;
}
return _cachedAnimation;
}
}
public Animator Animator
{
get
{
if (_animatorChecked == false)
{
_cachedAnimator = GetComponent<Animator>();
_animatorChecked = true;
}
return _cachedAnimator;
}
}
// PRIVATE MEMBERS
private GameUI _cachedGameUI;
private bool _gameUIChecked;
private CanvasGroup _cachedCanvasGroup;
private bool _canvasGroupChecked;
private RectTransform _cachedRectTransform;
private bool _rectTransformChecked;
private Image _cachedImage;
private bool _imageChecked;
private Animation _cachedAnimation;
private bool _animationChecked;
private Animator _cachedAnimator;
private bool _animatorChecked;
}
}