You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

95 lines
2.8 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4621893793761709103
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PhotonCap
m_Shader: {fileID: -6465566751694194690, guid: e17e588f152605c4fab7db3b082890cf, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AO:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Albedo:
m_Texture: {fileID: 2800000, guid: 2e7b639e16802bc4780c47948240e98d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Diffuse:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Logo:
m_Texture: {fileID: 2800000, guid: f57c51f181259e94e965737a6212409d, type: 3}
m_Scale: {x: 2.5, y: 2.5}
m_Offset: {x: -0.75, y: -0.85}
- _Normal:
m_Texture: {fileID: 2800000, guid: 3f6be9148cc05f5439535dda63698715, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_185948eb5256426592571d35ddde2099_Texture_1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Smoothness:
m_Texture: {fileID: 2800000, guid: c69e75972982d8d45ba66b99a321ce49, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _LogoNormalStrength: 0
- _LogoStrength: 0
- _MaxSmoothness: 0.5
- _QueueControl: 0
- _QueueOffset: 0
m_Colors:
- _Color: {r: 0.018530617, g: 0.41693884, b: 0.681, a: 1}
- _LogoColor: {r: 1, g: 1, b: 1, a: 1}
- _SmoothnessRange: {r: 0.1, g: 0.5, b: 0, a: 0}
- _TextureOffset: {r: 0, g: 0, b: 0, a: 0}
- _TextureTiling: {r: 2, g: 2, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1