%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-4621893793761709103 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: PhotonCap m_Shader: {fileID: -6465566751694194690, guid: e17e588f152605c4fab7db3b082890cf, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _AO: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Albedo: m_Texture: {fileID: 2800000, guid: 2e7b639e16802bc4780c47948240e98d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Diffuse: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Logo: m_Texture: {fileID: 2800000, guid: f57c51f181259e94e965737a6212409d, type: 3} m_Scale: {x: 2.5, y: 2.5} m_Offset: {x: -0.75, y: -0.85} - _Normal: m_Texture: {fileID: 2800000, guid: 3f6be9148cc05f5439535dda63698715, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SampleTexture2D_185948eb5256426592571d35ddde2099_Texture_1: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Smoothness: m_Texture: {fileID: 2800000, guid: c69e75972982d8d45ba66b99a321ce49, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _LogoNormalStrength: 0 - _LogoStrength: 0 - _MaxSmoothness: 0.5 - _QueueControl: 0 - _QueueOffset: 0 m_Colors: - _Color: {r: 0.018530617, g: 0.41693884, b: 0.681, a: 1} - _LogoColor: {r: 1, g: 1, b: 1, a: 1} - _SmoothnessRange: {r: 0.1, g: 0.5, b: 0, a: 0} - _TextureOffset: {r: 0, g: 0, b: 0, a: 0} - _TextureTiling: {r: 2, g: 2, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1