#if !FUSION_DEV #region Assets/Photon/Fusion/Runtime/AssemblyAttributes/FusionAssemblyAttributes.Common.cs // merged AssemblyAttributes #region RegisterResourcesLoader.cs // register a default loader; it will attempt to load the asset from their default paths if they happen to be Resources [assembly: Fusion.FusionGlobalScriptableObjectResource(typeof(Fusion.FusionGlobalScriptableObject), Order = 2000, AllowFallback = true)] #endregion #endregion #endif