using Fusion; using UnityEngine; namespace Projectiles.UI { /// /// Acts as a UI root. /// public class GameUI : NetworkBehaviour { // PUBLIC MEMBERS public SceneContext Context => _context; // PRIVATE MEMBERS [SerializeField] private SceneContext _context; [SerializeField] private AudioEffect[] _audioEffects; [SerializeField] private AudioSetup _clickSound; [Header("Views")] [SerializeField] private UIGameplayView _gameplayView; // PUBLIC METHODS public bool PlaySound(AudioSetup effectSetup, EForceBehaviour force = EForceBehaviour.None) { return _audioEffects.PlaySound(effectSetup, force); } public bool PlayClickSound() { return PlaySound(_clickSound); } } }