using Fusion; using UnityEngine; namespace Projectiles { public class SimulatePhysicsMultipeer : SimulationBehaviour { private void FixedUpdate() { if (Runner == null || Runner.IsRunning == false) return; // In multi-peer mode the physics scenes are not simulated by default. This can be solved by // adding Fusion Physics Addon but in case physics simulation is not part of the Fusion simulation // it is enough to simulate physics like this. In this sample we use physics for the flying cap visuals. if (Runner.Config.PeerMode == NetworkProjectConfig.PeerModes.Multiple) { var scene = Runner.GetPhysicsScene(); scene.Simulate(Time.fixedDeltaTime); } } } }