using System.Runtime.CompilerServices; using UnityEngine; namespace Projectiles { public static class MathUtility { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float Map(float inMin, float inMax, float outMin, float outMax, float value) { if (value <= inMin) return outMin; if (value >= inMax) return outMax; return (outMax - outMin) * ((value - inMin) / (inMax - inMin)) + outMin; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float Map(Vector2 inRange, Vector2 outRange, float value) { return Map(inRange.x, inRange.y, outRange.x, outRange.y, value); } } }