using Fusion; using UnityEngine; namespace Projectiles { /// /// A very simple turret that holds a single weapon that is constantly firing. /// public class SimpleTurret : NetworkBehaviour { // PRIVATE MEMBERS [SerializeField] private Transform _fireTransform; private Weapon _weapon; private WeaponContext _weaponContext = new(); // NetworkBehaviour INTERFACE public override void FixedUpdateNetwork() { if (HasStateAuthority == false) return; // Fire constantly _weaponContext.Buttons.SetDown(EInputButton.Fire); _weapon.ProcessFireInput(); } // MONOBEHAVIOUR protected void Awake() { _weaponContext.FireTransform = _fireTransform; _weapon = GetComponentInChildren(true); _weapon.SetWeaponContext(_weaponContext); } } }