using Fusion; using UnityEngine; namespace Projectiles { /// /// Holds scene specific references and common runtime data. /// public class SceneContext : MonoBehaviour { // General public ObjectCache ObjectCache; public GeneralInput GeneralInput; public SceneCamera Camera; // Gameplay [HideInInspector] public Gameplay Gameplay; [HideInInspector] public NetworkRunner Runner; [HideInInspector] public PlayerAgent LocalAgent; } }