namespace Fusion.Statistics { using System; using UnityEngine; [DisallowMultipleComponent] [AddComponentMenu("Fusion/Statistics/Statistics World Anchor")] public class FusionStatsWorldAnchor : MonoBehaviour { private void OnEnable() { FusionStatsConfig.SetWorldAnchorCandidate(transform, true); } private void OnDisable() { FusionStatsConfig.SetWorldAnchorCandidate(transform, false); } private void OnDestroy() { // Saving stats if is child var stats = transform.GetComponentInChildren(); if (stats) { stats.transform.SetParent(null); stats.GetComponentInChildren(true).ResetToCanvasAnchor(); } } } }