namespace Fusion.Editor { using System.IO; using UnityEditor.AssetImporters; using UnityEngine; [ScriptedImporter(0, "editorconfig")] class FusionEditorConfigImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var path = ctx.assetPath; var contents = File.ReadAllText(path); // create internal text asset for convenience var mainAsset = new TextAsset(contents); ctx.AddObjectToAsset("main", mainAsset); ctx.SetMainObject(mainAsset); // write the actual editorconfig for editors to consume var editorConfigPath = Path.Combine(Path.GetDirectoryName(path), ".editorconfig"); File.WriteAllText(editorConfigPath, contents); } } }