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23 lines
290 B
C#

using UnityEngine;
namespace Projectiles
{
public class DestroyAfter : MonoBehaviour
{
[SerializeField]
private float _delay = 3f;
private float _time;
protected void Update()
{
_time += Time.deltaTime;
if (_time >= _delay)
{
Destroy(gameObject);
}
}
}
}