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using UnityEngine;
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namespace Projectiles
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{
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public class SceneCamera : MonoBehaviour
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{
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// PUBLIC MEMBERS
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public Camera Camera => _camera;
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public ShakeEffect ShakeEffect => _shakeEffect;
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// PRIVATE MEMBERS
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[SerializeField]
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private Camera _camera;
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[SerializeField]
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private ShakeEffect _shakeEffect;
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}
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}
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