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41 lines
803 B
C#

using UnityEngine;
namespace Projectiles
{
[DefaultExecutionOrder(-100)]
public class Scene : MonoBehaviour
{
// PUBLIC MEMBERS
public SceneContext Context => _context;
// PRIVATE MEMBERS
[SerializeField]
private SceneContext _context;
// MONOBEHAVIOUR
protected void Update()
{
// Validate network related objects before non-network services will try to access it
ValidateContext();
}
// PRIVATE METHODS
private void ValidateContext()
{
var runner = Context.Runner;
if (runner == null || runner.IsRunning == false)
{
Context.LocalAgent = null;
return;
}
var localPlayer = Context.Runner.GetPlayerObject(runner.LocalPlayer);
Context.LocalAgent = localPlayer != null ? localPlayer.GetComponent<Player>().ActiveAgent : null;
}
}
}