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27 lines
516 B
C#

using Fusion;
using UnityEngine;
namespace Projectiles
{
/// <summary>
/// Holds scene specific references and common runtime data.
/// </summary>
public class SceneContext : MonoBehaviour
{
// General
public ObjectCache ObjectCache;
public GeneralInput GeneralInput;
public SceneCamera Camera;
// Gameplay
[HideInInspector]
public Gameplay Gameplay;
[HideInInspector]
public NetworkRunner Runner;
[HideInInspector]
public PlayerAgent LocalAgent;
}
}